restafri.blogg.se

Set up team z control arms
Set up team z control arms










SET UP TEAM Z CONTROL ARMS PC

What role do you want from them exactly? How many models do you need? If as PC a heretic squad loses 6+ models (which will likely happen at some point) they go to base on permanent worship duty, as far out as possible so that they heal stuff at base and for a good few seconds as they retreat or advance out. Against all other races tbh you really only want 2 models to reduce your upkeep, like with havocs otherwise you are starving yourself of req needlessly. The best example I can think of is when IG buys Catachans. It is very rare you can fit Noise Marines effectively into your army composition. The only thing I would change is beign able to retreat out of cacophony, it will still retain it's old uses but it will need some more thinking as they will become vulnerable to nades and ranged fire like that. Noise marines are fine, despite what you say they are indeed vulnerable to ranged damage, focus them quickly with the hwt and focus fire them, they will quickly lose model and you won't even need to tie them up to deal with them.Īnd also cacophony has a great usage, the most obvious is that it synergizes with the cl and vehicles, the second is that it can block off melee blobs while your ranged units focuses said blob, or even useful to stop channeling runes/a wb runnig towards your havoc etc.Īside from that I also don't think they overlap with raptors, nm are meant to move with your army, annoy the enemy making-split all of his units since they provide some pretty good AOE damage, while raptors are better at intercepting ranged blobs (mass shootas,3 DA etc) and then let your hero/tics close in. In a sense, they're a support unit that comes with "Canticle of Absolution" for ranged abilities, which allows for creative plays. I think that's actually the real saving grace of NM. The issue with NM is that they cancel abilities. They can both suppress though, so I guess that's Crazyman64335 Furthermore, this was from the sense that they can both de-setup setup teams.

set up team z control arms

This statement is much weaker than suggesting that NM and raptors overlap. I said NM has, to an extent, an overlapping functionality with raptors. Thus, I find this point you raised to be not a counter-argument to my case. Replay that shows both points I made here:įinally, going double set-up teams will shutdown NM regardless of this change that I've proposed. Besides, CS can completely nullify set-up teams. NM are more than viable against double shotgun builds (which, for example, TM players often do to if they get out ASMs to make up for the limited support for ASMs TM has). For example, NM disabling "Explosive Shot" from scouts can be huge. NM are shitty in all MU & Set-up teams make NM play rather redundant. I just wrote a fictional scenario just to illustrate my point.

set up team z control arms

This is something I don't feel strongly about, however, and thought it will be interesting to see what people Torpid As it is, the ability has little tactical use, and is usually just used as a get-out ability. On a side note, I think cacophony should be activated in a manner similar to purgatus - so that you can toggle in on, and then off, and it will go on cooldown. It does not matter whether the ranged hero comes to support in time by force meleeing the noise marines - a play that should be rewarded by forcing off NM and tics, but is not currently the case.ĭisabling ranged weapons is one thing, de-setting set-up teams (and thus, to an extent, having a overlapping functionality with raptors) is another. All types of worships are helpful to get NM get off that split second of damage onto the set-up team, and boom! Just like that, heretics can now get into melee. However, I do not like how they de-setup set-up teams with a split second of ranged fire.Ĭonsider this situation - Heretic + NM vs any ranged hero (who's rushing to support the setup team from away) + one suppression team (already set up). I am fine with noise marines disabling ranged weapons.










Set up team z control arms